Martin Stig Andersen
Martin Stig Andersen is a Danish composer best known for his award-winning work within video games. In 2009 he created the audio for Playdead’s video game ‘Limbo’ which won Outstanding Achievement in Sound Design at the Interactive Achievement Awards, the IndieCade Sound Award 2010, and was nominated for Use of Audio at the BAFTA Video Games Awards 2011. Following the release of ‘Limbo’, Andersen created and directed the audio for Playdead’s ‘Inside’ which won Best Audio at the Game Developers Choice Awards and has received music and sound design nominations at The Game Awards, The Interactive Achievement Awards and the BAFTA Video Games awards amongst others. In 2017 he composed the score for MachineGames’ Wolfenstein II: The New Colossus alongside Mick Gordon which received nominations at The Interactive Achievement Awards, New York Game Awards amongst others.
With a background in the fields of acousmatic music, sound installations, electroacoustic performance, and video art, Martin is known for exploring dynamic relationship between sound and image as a means to revealing new stories and emotional experiences. His work is often characterized by blurring the dividing line between music and sound design and while he covers the whole spectrum he is also collaborating with other composers and sound designers in creating unified sound worlds.
Being a sought-after speaker, he frequently lectures at conferences such as GDC, Develop, and the School of Sound in London. Andersen graduated as a composer from The Royal Academy of Music in Aarhus, Denmark in 2003, and went on to study electroacoustic composition under Professor Denis Smalley at City University, London.
Martin currently resides in Denmark and recently completed scoring Eidos-Montréal’s ‘Shadow of the Tomb Raider’ as Underwater Ambient Music Designer and ‘Control’ for Remedy Entertainment, and ‘Wolfenstein: Youngblood’ for MachineGames.